My name is Paul Marsh. I have been a professional 3D environment and prop artist for the past 6 years.

Video games have always been a passion for me. Eversince I got my hands on my own Commodore 64 as a kid, I have been interested in game development. When 3D software became available I was obsessed with 3D modelling and animation and instantly knew that I wanted to work in this creative field.

I got my first break in the industry working as a junior artist at “Perception” working on the Stargate:SG1 game. Sadly the game was cancelled 8 months later due to complications.

Not long after, I got another job at Blue Tongue Entertainment. Since then I was promoted to mid-level artist and have had vast experience working on many titles on multiple SKUs mostly creating game art, highpoly cutscene props and animation.

Over my career I have worked on 9 games, ranging from Nickelodeon’s Nicktoons series on the PS2 and Gamecube, to the successful De Blob games on Wii and 360/PS3. The other games I have worked on are listed below.

Most of my professional career I have used different versions of 3Dsmax and consider myself quite knowledgeable of it’s advantages and shortcomings. I prefer to use Max but I am willing to use other software packages if required. I have had personal experience using the Unreal and Source engine and have become quite good at adapting to in-house tools and game engines quickly.

I am actively seeking full-time employment or contract work in the games industry as an Environment and props Artist. I am situated in Melbourne, Australia, but I will consider relocating within Australia and overseas if the right opportunity arises.

 
       
Please check out the Gallery for examples of my work and
click on the PDF or DOC icon to download my C.V